#ifndef STONE_H
#define STONE_H

#include"player.h"

class Stone : virtual public Player
{
public:
    Stone();

    void Move();

    void updatePosition();

    void detectCollisions();//检测下部分碰撞

    void diamondCollisions();//钻石碰撞

    void water();

    void changePixmap();//换图片

    void stoneCollisions();

    void strategyCollision() ;



    ~Stone();
};

#endif // STONE_H
